Derek LieuThe Vague, Yet Satisfying TrailerA couple weeks ago, a new trailer for season 2 of Star Trek: Discovery released at New York Comic-con. I enjoyed the first season of the…Oct 27, 2018Oct 27, 2018
Derek LieuDepicting Player Verbs in TrailersIn this previous post I discussed the practical differences between making trailers for video games and movies. But what really separates…Oct 16, 2018Oct 16, 2018
Derek LieuThe Cold OpenI talk a lot about the acts of a trailer in broad strokes, but I want to dig deeper on each act, starting with the Cold Open.Sep 29, 2018Sep 29, 2018
Derek LieuThe Trailer Line of Rising ActionIt’s time I dedicated one post to the way I view a trailer’s “line of rising action”; it’s very different than the one you might be…Sep 16, 2018Sep 16, 2018
Derek LieuRed Dead Redemption 2 and Paper EditsI don’t like Red Dead Redemption 2’s third trailer; I’m going to explain why via an explanation of paper edits.Jul 1, 2018Jul 1, 2018
Derek LieuThe Matrix and Movie Trailer 3-Act StructureMost movie trailers follow a 3-act structure; in many cases it’s a 4-act structure, because I consider cold opens to be their own act. The…May 3, 2018May 3, 2018
Derek LieuThe Montage Editing Lessons of Terrace HouseLately I’ve been hooked on the Japanese reality TV show Terrace House streaming on Netflix. The intro sequence has some good lessons for…Apr 22, 2018Apr 22, 2018
Derek LieuHow Production Music Teaches Trailer StructureMusic made specifically to be licensed for use in trailers is a HUGE industry. Just in the last decade, the number of companies making…Apr 17, 2018Apr 17, 2018
Derek LieuGame Trailers as Tutorials — Part 3Part 1 of this series was about taking the simple approach to making a game trailer that functions like a tutorial, Part 2 was about…Feb 20, 2018Feb 20, 2018
Derek LieuGame Trailers as Tutorials — Part 2Part 1 of this series was about the PS4 trailer for The Witness, which is a very simple approach to making a game trailer that functions…Feb 12, 2018Feb 12, 2018